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Books offer escape, but sometimes this comes at a cost
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'A Scholar's Tale' is a narrative driven jump and run experience.
I was the programmer in this project and as such implemented the different movement modes, savegame, asset pre loading and seamless level transitions.
Furthermore, I was responsible for setting up UE4's swarm based light baking and executing the light builds.
Most features except those pertaining to UI are implemented using native C++.
This project was developed at 'Games Academy Berlin'.
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October 2018 - February 2019, 9 Weeks
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Development Time
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4 Artists, 1 Producer, 1 Game Designer, 1 Programmer
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Team Composition
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Unreal Engine 4, Visual Studio
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Tools
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Links