A Scholar's Tale
  • Books offer escape, but sometimes this comes at a cost

  • 'A Scholar's Tale' is a narrative driven jump and run experience.
    I was the programmer in this project and as such implemented the different movement modes, savegame, asset pre loading and seamless level transitions.
    Furthermore, I was responsible for setting up UE4's swarm based light baking and executing the light builds.
    Most features except those pertaining to UI are implemented using native C++.
    This project was developed at 'Games Academy Berlin'.

  • October 2018 - February 2019, 9 Weeks

  • Development Time

  • 4 Artists, 1 Producer, 1 Game Designer, 1 Programmer

  • Team Composition

  • Unreal Engine 4, Visual Studio

  • Tools

Visuals