Helios
  • The casual citybuilder

  • 'Helios' is a city builder where the best position of a building depends on the surrounding environment.
    I was the sole programmer in this project and manufactured the gameplay code, the UI code, most of the UI animations and Wwise integration and setup.
    The project's features are implemented in C++ code, except those pertaining to UI animations, which are implemented using blueprints.
    This project was developed with a small-scale team at 'Games Academy Berlin'.

  • May 2019 - August 2019, 7 weeks

  • Development Time

  • 3 Artists, 1 Producer, 1 Game Designer, 1 Programmer

  • Team Composition

  • Unreal Engine 4, Wwise, Visual Studio

  • Tools

Visuals